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🚋 The headline

Over 3 weeks, I reimagined Tripview from the ground up, using mixed-methods research to build an app that is faster to navigate and easier to organise, without losing sight of Tripview’s core timetabling strengths and product-market fit.

⚠️ What was broken 🔨 What I built 🔑 What it unlocked
Key actions were hard to find, and trip organisation felt heavier than it should. Clarified the information architecture, strengthened discoverability cues, and streamlined trip and folder management. A more readable, intuitive that stays true to Tripview’s timetabling strengths.

Timeline:

3 weeks

Figma file:

https://www.figma.com/design/No4wUZXotyw6Qx5HC5NP7n/Tripview?node-id=217-17208&t=yAlYg7CemplJt4Fo-1

Role:

user research / high‑fidelity UI / interactive prototype / usability testing

Research:

32 survey responses /· 4 interviews / 4 user tests

🤔 Problem Validation

Going into researching the problem, I formulated 3 key research questions (with 3 sub-questions under each one).

What are users doing on Tripview? Competitor understanding Desires and pain points
• How often are they using it, and what for?

• What are their typical journeys and goals?

• Are there different user archetypes and use cases? | • What other apps are being used, and what’s the split?

• Why do users choose Tripview or other apps?

• How do users find the experience and visuals? | • Anything users wish Tripview had?

• What are the key sources of frustration?

• How do users feel about monetisation? |

🔎 Research Methods

I used both qual and quant signals to understand Tripview user’s core usability problems, whilst mapping out the existing state of Tripview in parallel.

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Survey (quant)

32 respondents · 22 questions

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Interviews (qual)

4 × 45‑min interviews

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Flow mapping

Mapped key journeys to locate drop‑offs and confusion

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